Within the crypto landscape, there is current a tremendous reality check from within the crypto community. In an emotional announcement made by Lily Liu, President of the Solana Foundation, she stated that the currently over-hyped phase of the development of blockchain gaming appears to have officially ended. If her stark assessment holds true, the billions of dollars that venture capitalists eagerly poured into the sector may eventually rank among the worst financial bets in modern technology history.
The Meta Connection
Liu’s controversial remarks did not emerge out of thin air. They were directly prompted by recent reports indicating that Mark Zuckerberg’s Meta is quietly abandoning its ambitious metaverse project after burning through a staggering $80 billion. While Meta’s corporate vision did not explicitly rely on cryptocurrency, its foundational strategy shared the exact same DNA as Web3 gaming. Both concepts heavily promoted the idea of users spending significant time and money inside open, interoperable digital worlds. In a blunt post on X, Liu connected these parallel failures, stating simply: “Also, gaming on a blockchain is not coming back.”
Solana’s High-Stakes Role
This declaration carries massive weight because of Liu’s executive position. Historically, major blockchains like Bitcoin and Ethereum were considered far too slow and expensive to host complex video games. While some viewed Solana as a top crypto gaming platform that had the potential to allow for professional-level development and support for successful games at a large scale due to its fast transactional throughput and very low cost of transactions, others were much more skeptical about the long-term viability of using this type of technology. However, despite this skepticism, Solana’s architecture has spawned several very high-profile and ambitious gaming projects, including Star Atlas and the lifestyle application Stepn.
Backlash from the Developer Community
Unsurprisingly, the blunt obituary for the sector sparked immediate outrage among developers who are still actively building these platforms. Independent game designers quickly pushed back on social media, arguing that vague, poorly phrased posts from foundation leadership actively damage the communities trying to innovate. The backlash even prompted a satirical response from Solana’s Chief Product Officer, who jokingly issued a fake press release penalizing Liu by forcing her to play every game currently existing on the network. At the same time, Solana founder, Anatoly Yakovenko is trying to motivate developers by telling them to “prove her wrong”.
The Fatal Flaws of ‘Play-to-Earn’
Liu’s remarks expose the reality of what is happening with blockchain gaming. Many people have pointed out that the blockchain gaming industry is not producing games that are fun enough to attract traditional gamers. Blockchain games are not providing enough content and are using tokenomics, like “play-to-earn,” where players are paid to play. When the blockchain market collapsed in early 2022 due to the drop down from 2021 bull run, all the major GameFi tokens were down along with the market. Once the “incentives” that were used to drive participation were removed, these projects lost the majority of their user base.
Pivoting for survival, some of the largest studios refuse to admit defeat despite the grim situation and are making substantial changes to how they do business moving forward. Companies like Mythical Games, which develops mobile titles for major brands, have realized that blockchain technology is not the magic ingredient for success; rather, the actual gameplay must come first. Similarly, Gunzilla Games recently launched “Off the Grid,” a highly praised shooter that integrates digital assets but makes interacting with the blockchain entirely optional. Players can enjoy the game for free without ever touching a crypto wallet, suggesting that the surviving remnants of Web3 gaming will likely operate completely in the background.




