Black Myth: Wukong is known for its challenging combat mechanics and intense boss fights, making it a favorite among action RPG fans. One of the most memorable encounters in the game is with the boss Non-Able, a formidable opponent who tests both your skill and patience. In this guide, we’ll break down the essential strategies to defeat Non-Able, including his attack patterns, weaknesses, and the best approach to emerge victorious.

Non-Able is an optional boss found in Chapter 3 of Black Myth: Wukong. This fearsome enemy is one of the four disciples of Yellowbrow, a high-ranking antagonist in the game. Non-Able’s name reflects his physical limitations at the start of the battle — his hands are shackled behind his back. However, don’t let this handicap fool you; Non-Able is far from powerless. His swift kicks and devastating body slams can catch even the most experienced players off guard.
Phase 1: Shackled Fury
The first phase of the battle presents Non-Able in a weakened state, with his hands bound behind him. This limits his attacks to leg strikes, but he remains a highly dangerous foe. His primary moves in this phase include powerful kicks and spinning body slams.
Attacks for Phase 1:
- Flying Kick: Non-Able leaps into the air and delivers a powerful kick. This move is telegraphed by a brief pause before he jumps, giving you a small window to dodge.
- Spinning Body Slam: Non-Able spins toward you, trying to hit you with his entire body. This attack has a wide area of effect, so it’s crucial to time your dodge rolls carefully to avoid getting caught in its range.
Strategy for Phase 1:
The trick to defeating Non-Able in this phase lies in dodging his attacks and capitalizing on the small windows of vulnerability that open after each of his moves. Immobilize is an excellent spell to use in this stage, as it allows you to lock Non-Able in place momentarily, giving you time to land a few solid hits. You should also make use of your Cloud Step ability to jump away from his attacks, especially when he tries to close the distance with his kicks.
Non-Able’s relatively limited move set in this phase gives you an advantage. Stay mobile, attack only after he commits to a move, and wear down his health bar bit by bit. Avoid being greedy with your attacks—always prioritize dodging over landing an extra hit.
Phase 2: Unshackled Wrath
After depleting Non-Able’s health bar in Phase 1, he will break free from his chains, restoring his health and unlocking his full potential. In this phase, Non-Able can use both his arms and legs, making him far more dangerous. His attacks become quicker, more varied, and harder to predict.
Attacks for Phase 2:
- Dual Punch Combo: Non-Able now uses his fists, launching a rapid two-punch combo that can stagger you if both hits land.
- Leg Sweep: A fast, low kick that sweeps you off your feet, dealing damage and interrupting your attacks.
- Ground Slam: Non-Able jumps into the air and slams both fists into the ground, causing an area-of-effect shockwave. This is one of his most damaging attacks, so watch for the wind-up and get out of range quickly.