Baldur’s Gate 3 is packed with powerful gear that can turn the tide of battle, and few items are as game-changing as the Gloves of Dexterity. These gloves are a must-have for any adventurer looking to boost their agility, armor class, and attack accuracy. But where do you find them, and who benefits the most from wearing them? Let’s break it all down in this detailed guide.

The Gloves of Dexterity are a rare and highly sought-after piece of equipment in Baldur’s Gate 3. When worn, they set the wearer’s Dexterity score to a solid 18—unless their natural Dexterity is already higher. On top of that, they grant a +1 bonus to attack rolls, making them useful for both melee and ranged fighters.
Dexterity is one of the most important stats in the game. It affects your Armor Class (AC), initiative in combat, and skills like Stealth, Sleight of Hand, and Acrobatics. For characters who rely on light armor or no armor at all, a high Dexterity score is crucial for survival. That’s why these gloves are such a game-changer—they give a massive boost to classes that normally wouldn’t prioritize Dexterity.
Where to Find the Gloves of Dexterity
The Gloves of Dexterity are sold by a Githyanki merchant named A’jak’nir Jeera in Crèche Y’llek, a hidden stronghold beneath the Rosymorn Monastery. Getting there isn’t exactly straightforward, so here’s a step-by-step breakdown of how to reach her:
Step 1: Head to the Mountain Pass
Your journey starts in Act 1. From the Blighted Village, make your way north toward Waukeen’s Rest, then continue west until you reach a bridge guarded by Githyanki warriors. If you have Lae’zel in your party, let her do the talking—this will help avoid unnecessary combat. Once you cross the bridge, you’ll enter the Mountain Pass region.
Step 2: Reach Rosymorn Monastery
From the Mountain Pass, follow the road northwest until you reach the Trielta Crags waypoint. Along the way, you might encounter undead enemies, but you can avoid them by taking a detour northeast toward a cable car. Passing a Strength check (DC 15) lets you operate the cable car, making the trip much faster. If you fail, you’ll have to take a longer path involving climbing and jumping across gaps.
Step 3: Enter Crèche Y’llek
Once you arrive at Rosymorn Monastery, you’ll need to find a way inside. The main doors are sealed, but there are alternative entrances:
- Climb the knotted roots near the western side of the monastery.
- Jump through broken windows on the ground floor.
- Blast through barricades on the upper floor (though this may trigger a fight with Gremishka, annoying magical creatures).
Inside, you’ll find stairs leading down to Crèche Y’llek, the Githyanki stronghold.
Step 4: Locate A’jak’nir Jeera
Once inside, head to the Creche Y’llek waypoint. From there, go south through a door and up some stairs. You’ll find A’jak’nir Jeera standing near some supplies. She sells the Gloves of Dexterity for around 540–720 gold, depending on your Charisma and bartering skills.
Pro Tip: Buy the gloves as soon as you can. If you progress too far into the story (particularly after meeting the Inquisitor), the Githyanki may turn hostile, making it impossible to trade with her.
Who Should Use the Gloves of Dexterity?
While any character can benefit from these gloves, some classes get more out of them than others:
Best Candidates:
- Spellcasters (Wizards, Sorcerers, Warlocks): These classes usually don’t invest much in Dexterity, so the gloves give them a huge AC boost.
- Clerics & Druids: Many wear medium armor, which limits Dexterity bonuses. The gloves help maximize their defense.
- Barbarians & Monks: These classes rely on Unarmored Defense, making Dexterity crucial for survival.
- Melee Fighters with Ranged Options: Characters like Lae’zel can benefit from the +1 attack bonus when switching to bows or crossbows.
Less Ideal Candidates:
- Rogues & Rangers: These classes already prioritize Dexterity, so the gloves won’t offer much unless their score is below 18.
- Heavy Armor Users (Fighters, Paladins): Heavy armor negates Dexterity bonuses, making the gloves less useful.




