Despite a rocky track record and high-profile missteps, Sony remains steadfast in its commitment to live service games. During its annual business presentation, CEO Hermen Hulst reaffirmed the company’s ambition to build “a diverse and resilient portfolio” of multiplayer titles, citing the critical and commercial triumph of Helldivers 2 and the continued relevance of Destiny 2 as key milestones.
Helldivers 2: The Shining Example
Sony’s biggest live service success to date, Helldivers 2, took center stage during the presentation. Hulst praised the title for its award-winning performance, robust community engagement, and long-term player retention. Launched earlier this year, Helldivers 2 quickly became a fan favorite, managing to stay fresh with consistent content drops and strong developer support. Its success has become the blueprint for Sony’s ambitions in the live service domain.
Marathon: Controversy Over Innovation
While Sony remains bullish on Bungie’s Marathon, describing it as “innovative and bold,” the game’s rollout has been marred by setbacks. The game, currently in development, suffered a significant loss of early testers during its closed alpha phase, shedding nearly 80% of its initial playerbase. Complaints ranged from its restrictive three-player format and lack of solo play options to missing genre staples like proximity voice chat.
Further compounding the issues, Marathon became the center of an art plagiarism scandal. Bungie admitted to the unauthorized use of external art assets, blaming a now-former employee. The incident forced a full audit of the game’s visual assets and reportedly led to a morale crisis within the studio.
Fairgames: Delays, Departures, and Doubt
Another key project in Sony’s live service lineup, Fairgames, has also hit turbulence. Touted as a co-op heist title, the game has seen minimal updates since its announcement. Most recently, it was delayed following the departure of Haven Studios founder Jade Raymond, a major force behind the project.
Reports have also highlighted troubling feedback from external testing and an unusual allocation of resources toward experimental tech. Over 30% of the studio was focused on machine learning and cloud-based dev tools, raising concerns about the game’s development priorities. In a symbolic blow, the dollar sign was recently removed from the Fairgamestitle — a subtle but telling sign of a rebranding effort amid internal uncertainty.
Reality Check: From 12 Games to 6
Sony once envisioned launching 12 live service games by March 2026. That number has now been halved to six, reflecting a sobering reassessment of the challenges in delivering consistently engaging multiplayer titles. The cancellation of projects like The Last of Us Online and a rumored God of War live service spinoff further underscores the volatility of this market segment.
Single-Player Remains Sony’s Core Strength
While live service ambitions falter, Sony’s single-player offerings continue to thrive. Hulst emphasized the success of titles like God of War: Ragnarok, Marvel’s Spider-Man 2, and the upcoming Astro Bot, calling them a “core strength” of the PlayStation brand. These releases have not only garnered critical acclaim but have also proven to be significant revenue drivers.
Final Thoughts
Sony’s presentation paints a picture of a company unwilling to abandon its live service dreams, despite a landscape littered with setbacks. With Helldivers 2 providing hope and projects like Marathon and Fairgames still in development, the coming months will be crucial in determining whether Sony can truly build a lasting legacy in the live service arena or if it will retreat further into the comfort of its single-player strongholds.