One of the most memorable puzzles in 007 First Light takes place inside Sir Nicholas Webb’s luxurious penthouse office during the Knightfall mission. While the objective points players toward the room, the safe itself is not immediately visible. Many players enter the office expecting a straightforward interaction, only to spend several minutes searching walls, desks, and decorations for a clue.

The office is designed to test observation skills rather than combat abilities. Instead of fighting enemies or hacking a system, you must carefully inspect the environment and understand how several clues connect together. This puzzle feels like a classic James Bond investigation, rewarding players who pay attention to details hidden in plain sight.
Before you can open the safe, you must first reveal its location.
How To Reveal The Hidden Safe
After entering Webb’s office, head toward the large executive desk positioned near the back of the room. Examine the desk carefully and interact with the drawer section. Inside, you will discover a concealed button.
Pressing this button activates a hidden mechanism within the penthouse. A large painting on the wall moves upward, exposing a secret safe that was previously hidden from view. Once the painting slides away, the keypad becomes accessible and the next phase of the puzzle begins.
At this point, many players attempt to guess the combination. However, the game provides several clues that lead to the correct code. Understanding those clues is the key to solving the puzzle without random guessing.
Understanding Isola’s Note
The most important hint comes from a note containing four simple words:
Diploma. Painting. Game. Model.
These words are not random. Each one points toward a specific object located somewhere in Webb’s office. Every object contains a number, and those numbers must be collected in the exact order shown in the note.
Because the clue is brief, some players overlook its importance. In reality, it provides the entire structure needed to solve the safe combination.
Your task is to locate all four objects and record the number associated with each one.
Where To Find Every Number
Start with the diploma. Search the framed diploma displayed in the office and inspect it closely. This clue provides the first number, which is 1.
Next, move to the painting mentioned in the note. A detailed examination reveals the second number. The painting provides the number 4.
The third clue comes from a video game item located within the office. Investigating it reveals the number 9.
Finally, inspect the scale model referenced by the note. This object contains the final number, which is 3.
When arranged according to the order given in the note, the complete sequence becomes 1, 4, 9, and 3.
The puzzle is designed to encourage exploration, making players interact with the office rather than rushing directly toward the objective marker.
The Correct Safe Code
Once you have gathered all four numbers, return to the exposed safe.
Enter the code 1493 into the keypad. After the final digit is entered correctly, the locking mechanism disengages and the safe opens.
The solution may seem simple once revealed, but the process of finding the numbers is what makes the puzzle enjoyable. Instead of hiding the answer behind a difficult mathematical challenge, the game focuses on environmental storytelling and observation.
This approach fits perfectly with the spy theme of 007 First Light, where intelligence and awareness are often more important than brute force.
What Happens After Opening The Safe
Opening the safe allows you to continue progressing through the mission while uncovering important information connected to the story. The contents play a role in the larger investigation taking place inside Webb Industries and help move the narrative forward.
Because the safe is tied directly to mission progression, solving the puzzle is not optional. Players must complete it before advancing to later objectives in the chapter.
Fortunately, once you understand the clue structure, the puzzle can be completed very quickly during future playthroughs.




