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Home Business

10 Myth Busters On Why You Should Include Gaming In Marketing Strategy

by
June 23, 2017
in Business
Reading Time: 4 mins read
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10 Myth Busters On Why You Should Include Gaming In Marketing Strategy
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If you don’t already know, mobile accounts for 99% of the digital ad growth which was up 13.4% to £10.3 billion in 2016 (Advertising Association and Warc). That being said, mobile becomes a quintessential part of your marketing plan.

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But, what in mobile? Here’s a secret gem that can turn the tables of fortune for your brand, mobile games.

A few of these facts will change your perception towards mobile games:

include gaming in marketing strategyMyth 1: Not too many people play mobile games

Fact: There are about 1.3 billion smartphone users globally and 1.2 billion of these users are mobile gamers.

include gaming in marketing strategyMyth 2: Mobile games are usually played by males

Fact: Mobile gaming is just as popular among women as it is among men. Reports say, 47% of mobile gamers today are women.

 

 

Myth 3: Only kids and youngsters play mobile games

Fact: Youngsters don’t form the largest gaming segment. It is indeed the 25 to 34 year olds who contribute to the largest segment of mobile gamers.

Myth 4: People don’t play games very often

Fact: On an average 72% of the total mobile gamers are daily gamers.

 

Myth 5: People don’t spend significant time playing games

Fact: Gaming accounts for 9.2% of the total time spent on mobile only after communication (where you can’t advertise) and social.

 

Myth 6: Gaming is not the right content for me to reach my audience

Fact: People game either to release stress or for social interaction which means they are more likely to engage with your brand provided your content and communication appeal to the masses.

Myth 7: Rewarded ad formats on games aren’t viewed by gamers

Fact: This recent Unity study 71% of players prefer to view ads in exchange for game goodies such as free lives or tokens, whilst 54% specifically choose to only view rewarded ads. 80% of players also confirmed that they were open to engage with ads in exchange for rewards. Fewer than one in 10 developers noticed a drop in retention when introducing rewarded video ads

Myth 8: There are not too many games on consumers’ phones

Fact: Your TG is most likely to have anywhere between 2 to 5 games on his/her phone. Interestingly, 62% of smartphone owners install a game within a week of getting their phones.

Myth 9: Banners and interstitials are the only options

Fact: Mobile games, like other digital ad formats allow for a wide range of options. One effective integration is native ads where you can place your ads on in-game assets like hoardings, pitch and boundaries (in case of sports games), character apparel etc. The best part about this is the 100% Share of Voice your brands will receive as shown below.

Myth 10: Ads aren’t completely viewable

Fact: There are grapples in this space when it comes to ad viewability, however, choosing in-game branding solves this problem. In-game advertising ensures 100% viewability along with the added advantages of 100% Share of Voice, non-intrusiveness and increased engagement.

So, if you haven’t already included gaming in your plan, you are most likely to not realise the true potential of your brand campaign. Act now to see for yourself.

Related Read: How Dettol Leveraged Native Ads For Branding To Reach 1.7 Million Unique Users Playing The Jingle 131 Million Times

(Disclaimer: This is a guest post submitted on Techstory by the mentioned authors. All the contents and images in the article have been provided to Techstory by the authors of the article. Techstory is not responsible or liable for any content in this article.)

About The Author:

Nikita, a start-up enthusiast and the marketing Ninja at GreedyGame, is a writer by day and reader by night.

A graduate of Symbiosis International University with a degree in advertising, she is working towards supporting GreedyGame in saving the world from intrusive ads

Tags: Banner AdsBrandingDaily Active UsersDigital MarketingGreedygameMarketing BudgetMobile GamingNative AdsUser experience
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