The gaming industry is facing another hard reality check. This time, it’s Electronic Arts (EA) making headlines and not in a good way. The publisher has laid off hundreds of employees in a fresh round of cuts and, in the process, canceled yet another game set in the beloved Titanfall universe.
For fans, developers, and an industry already reeling from months of bad news, it’s a gut punch
On Tuesday, EA announced what it called “targeted team adjustments.” In plain terms, that means hundreds of people lost their jobs, with many cuts reportedly hitting Respawn Entertainment, the acclaimed studio behind Titanfall, Apex Legends, and the Star Wars Jedi series.
Sources say between 300 and 400 jobs were cut overall, with roughly 100 coming from Respawn alone. This follows EA’s previous layoff spree, which saw more than 1,100 employees let go in 2023. In total, about 5% of EA’s global workforce has been affected in just over a year.
The company says the move is part of a strategic shift one meant to “prioritize investments in successful franchises.” But behind the corporate-speak lies a growing anxiety: even the industry’s biggest names aren’t safe.
Another Titanfall Project Shelved
As if the layoffs weren’t enough, EA also quietly canceled a new game set in the Titanfall universe, known internally as R7. While the project had never been officially announced, insiders describe it as an early-stage extraction shooter a genre that’s surged in popularity thanks to games like Escape from Tarkov and Call of Duty: DMZ.
It was being built with Titanfall’s DNA: fast-paced movement, mech combat, and team-based survival. In short, it had the potential to bring Titanfall back in a big way. Now, that vision is gone or shelved indefinitely.
Despite critical acclaim for Titanfall 2 back in 2016, the series has never truly found its commercial footing. Bad timing, executive indecision, and shifting priorities have left it on the sidelines again and again.
Respawn Refocuses on Apex and Star Wars
EA’s attention and funding is now squarely on what works. That means Apex Legends and the Star Wars Jedi series are safe bets moving forward.
Apex, despite some recent dips in engagement, continues to be a reliable revenue stream. The Jedi games, especially Jedi: Survivor, have established themselves as top-tier single-player experiences a rarity under EA’s umbrella. The publisher recently greenlit another Star Wars title, Star Wars: Zero Company, a tactics game modeled after XCOM.
The gaming industry as a whole is in the middle of a harsh correction. After the pandemic-era boom, the bubble has burst and studios across the board are cutting back.
From indie developers to corporate giants, everyone is feeling the pressure. Budgets are being slashed. Experimental projects are getting axed. And increasingly, studios are playing it safe, favoring big IPs and proven formulas over riskier creative bets.
The cancellation of R7 isn’t just about one game. It’s a reflection of an industry in retreat pulling back from innovation in the name of short-term stability.
The End of the Titanfall Dream?
For fans, the Titanfall series represents something rare: a shooter that dared to be different. The movement was fluid. The action was inventive. The mechs were iconic. And while it never became a blockbuster, it earned a devoted community one that’s been waiting for nearly a decade to see it return.
Respawn co-founder Vince Zampella has spoken publicly about his love for the series, saying time and again that a sequel would only happen when the time was right. But with R7 canceled and the studio’s resources tied up in other projects, that time now feels farther away than ever.
For now, Respawn will double down on what’s already working. Apex will march on. Star Wars will expand. And a new Titanfall whatever form it may take slips further into uncertainty.
It’s a tough moment for the people behind the scenes. For every canceled game, there are months sometimes years of work, passion, and hope that never see the light of day.