Todd Howard has revealed a variety of features of the upcoming sci-fi action RPG from Bethesda, including the Starfield conversation system and persuasion that is comparable to Skyrim and Fallout. In the interview uploaded to Bethesda’s official YouTube channel, Todd Howard answered a variety of questions regarding Starfield.
Bethesdas Todd Howard took part in a Q&A-style interview, in which he revealed more details on the dialogue system of Starfield, and also gave an early glimpse of the Persuasion minigame, which will be featured in the space-based action role-playing game (RPG). According to a recent interview conducted by Bethesdas Todd Howard, more than 250,000 lines of dialog have been completed for Starfield.
For reference, Bethesda Game Studios’ most recent big RPG, Fallout 4, contains over 111,000 lines of dialogue. Speaking with IGN at the summer game festival, Bethesdas Todd Howard gave the number of dialogue lines as 200,000, but that 200 has now grown to 252,953 lines, according to the chart on the video. Following on from Bethesda’s highly anticipated Starfield, which would have no controversial Fallout 4 main characters with voice acting, the conversation system in Starfield seems like a return to form for Bethesda, and the infographic even compared with 60,000 for Skyrim and 111,000 for Fallout 4. Alongside Starfield’s conversation system, game director Todd Howard has also discussed the inspirations behind Bethesda’s much-anticipated Starfield, which includes the retro sci-fi game Sundog, as well as the classic TTRPG Traveller.
Calling the older persuasion system the classic dialogue in Bethesda, game director Todd Howard stated that the Starfield persuasion system would let players make better choices during conversations. Starfield is also returning to the old persuasion system, which was revealed in the video today. Howard had touched upon a revamped persuasion system before, way back in May, saying that It’s like having a conversation in which you are really trying to convince someone of something, but this is the first time we’ve seen it in action. Howard also said that Starfield has returned to the classic conversational systems from Bethesda, though in a far larger scope than in past games over 250,000 lines of dialogue total, and with the persuasion system being overhauled.
In a recent interview, Todd Howard, Bethesda CEO and Game Director on Starfield said the company has gone back to some kind of classic Bethesda-style dialog for Starfield. Its upcoming Starfield, which takes place on a journey through space, will feature Todd’s favorite speech persuasive system, which he says is different than standard, and which will necessitate the use of the Points-Spent Speech Check System.