Valve has updated its developer guidelines, taking a firm stance against in-game advertising models that often hinder the gaming experience, particularly those seen in mobile games. This new rule is a part of Valve’s ongoing commitment to maintain Steam as a user-centric platform, free from disruptive practices.
New Rules Against Ad-Based Business Models
Valve has introduced a dedicated advertising page to its Steamworks developer documentation, clearly outlining what is and isn’t allowed for games on Steam. While developers can still incorporate real-world product placements, cross-promotions, and paid advertisements outside of the platform, they now face strict limitations on in-game ads. Specifically, the guidelines ban any form of advertising that interferes with gameplay or requires players to engage with ads to progress.
Valve’s updated rules highlight key prohibitions:
- No Ads That Block Progress: Developers cannot require players to watch ads or interact with them to unlock features or continue playing.
- No Rewarding Ads: Offering in-game rewards like power-ups or currency for watching ads is no longer allowed.
- No Charging for Steam Features: Developers cannot charge others for access to Steam’s features, such as sale pages or bundles.
This move also expands Valve’s existing policies, which already include a ban on blockchain-based games using cryptocurrencies or NFTs.
Why Valve is Drawing the Line
This change directly targets the common business model found in mobile gaming, where players are frequently asked to watch ads before they can access new levels or receive rewards. Valve is making it clear that such practices will not be tolerated on Steam, helping to preserve the platform’s reputation as a space where gaming experiences are not interrupted by intrusive advertisements.
As Valve explains, “Imagine being forced to watch an ad before you can unlock a feature or progress in a game—that’s exactly what we’re preventing.” While such models are commonplace in mobile games, they have not yet appeared widely on Steam, but Valve’s preventative approach ensures they won’t.
Valve’s Track Record of Consumer-Friendly Changes
Over the years, Valve has introduced several updates that prioritize the gaming community’s experience. For example, it now requires developers to disclose any use of kernel-level anti-cheat systems, helping players make informed decisions about the software they are running. Valve has also made it a point to enforce regular updates for Early Access games and has implemented a more transparent and user-friendly Season Pass system, offering refunds for missing content.
These moves are part of Valve’s larger effort to create a more transparent and user-focused platform, making sure players are treated fairly and developers understand what is expected.
Expanding the Scope of Steam’s Policies
Valve’s decision to ban in-game ads ties into broader platform concerns. The company has also been proactive in banning NFT and crypto-based games and has introduced new rules requiring developers using generative AI to disclose its use. While Valve is known for taking a light touch in moderating its platform, it has shown a clear willingness to step in when practices threaten to harm the user experience or disrupt the gaming community’s standards.
This update reflects Valve’s vision for PC gaming—a vision that avoids the worst aspects of mobile gaming and ensures Steam remains a platform where gamers can enjoy seamless, uninterrupted experiences.