Starfield is aiming to create a “very realistic” and “NASA punk” sci-fi world. Starfield was designed with “very realistic” space technology in mind, and Bethesda wanted to give it a “NASA punk look.” Lead artist Istvan Peli discussed Starfield’s art direction in a recent Xbox news post. He describes NASA’s punk as a coin, defined early in the game’s development as a way to enhance “a more down-to-earth and recognizable sci-fi universe” rather than some distant fantasy. Lead animator Rick Vicens added that NASA’s punk philosophy, in particular, was very helpful in defining the world of Starfield.

We now have an even better idea of the style Bethesdas is aiming for in the space game Starfield as they are looking for a “NASA Punk”. This grounding Starfield theme came up as we learned more about Bethesdas’ next big game. From these Space Travel graphics and other early concept art to the world you’ll see in the game, the Bethesda Game Studios team had a distinct vision. If the short video that accompanied the interview wasn’t enough to take a look at the art of his next space RPG to get a full idea of what a particular aspect is, there are already a couple of concept videos released earlier. be collected.
Explore the artistic process in the latest Starfield video by artist Mike Butkus. Join the Constellation group now and be the first to get Starfield news and updates, including developer interviews and behind-the-scenes Starfield reviews like the “Into the Starfield” series on the official website. All you have to do to join the Constellation gaming group community by the end of March. Winners will be announced later this year in accordance with the prize draw rules.
The Bethesda games are great in every way, and I want to see what happens when they debut later this year. Starfield is Bethesda’s first new series in 25 years that seems to carry Bethesda’s maximalist RPG structure and runs all over the place in a sci-fi setting where you can fly between planets. As Tom revealed a couple of days ago, Xbox boss Phil Spencer said his vision for Starfield is that the game will be “Todd Howard’s most popular game ever,” referring to the game designer and director of Bethesdas. Microsoft games boss Phil Spencer said he’s committed to making Starfield Bethesda the most popular game to date.
Bethesda has a particular aspect in mind when it comes to its next space RPG, Starfield, and that aspect is called “NASA punk”. The Bethesda developers discussed the process of creating the game’s overall aesthetic, which is internally described as “Nasa-Punk” We also see the “NASA punk” style reflected in the Starfield teaser trailer (above), where we can see notes reminiscent of space programs and astronauts we know from our world, albeit with some specific punk, more amount of equipment, and rudeness. – aesthetic appearance.