It is The Elder Scrolls Online, an MMORPG, is the first game to acquire a new technology, DLAA (Learn Anti-Aliasing), which will improve the quality of graphics and not only enlarge the image. The developers are working on adding NVIDIA DLAA, and they are working with NVIDIA to get the new technology out there so they can go out and finish this first game. This is in addition to DLSS, so we will help with the new technology for the game.
The developers thanked the NVIDIA team for the humor and support of us in this release so that we could bring this new technology and test it. This is not a feature Elder Scrolls Online needs, but it makes sense. Details of NVIDIA’s upcoming DLAA deep learning anti-aliasing technology were scarce on the ground, but a ZeniMax Livestream presentation updated The Elder Scrolls Online, making it more likely that we will view it in native resolution. Chief graphic designer Alex Tardif added that DLAA is not something every game needs, but for ESO it just makes sense. Beyond DLAA, a similar announcement was made some time ago, both for NVIDIA DLSS 2.0.
You might not wanna get confused over the implication of DLSS and DLAA, while both use artificial intelligence to improve the image quality DLAA will do the job at a much higher relation than DLSS. While NVIDIA’s brand new technology has nothing to do with DLSS, The Elder Scrolls Online gets an alternative that reduces decision frame rates by enhancing and harnessing artificial intelligence, and it seems that the shiny new DLAA will execute native decisions that use the same in-depth study for further edge smoothing.
With this new patch, The Elder Scrolls Online will have DLSS support which will be useful for low-end RTX graphics cards to achieve better performance while high-end GeForce RTX GPUs will run the game at a higher frame rate with the latest optimizations and patches as they can use NVIDIA’s DLAA. DLAA has the advantage over DLSS in that it does not have to be partially scaled to maintain its performance. The game runs on your PC at a much higher frame rate with DLAA, which increases the quality of the rendering.
Sources suggest the new technology will improve the look of the game by focusing on visual quality rather than performance. DLSS will focus on aliasing parts, which means that it will not render the game at a lower resolution to achieve the desired AI smoothing effect. This means that NVIDIA DLAA will not provide an increase in performance, but an optical enhancement.
DLAA, short for Deep Learning Anti-Aliasing, is a feature that leverages NVIDIA deep learning technology to deliver spectacular AA quality on RTX graphics cards – promises better graphics for games that don’t need the performance boost DLSS provides. Not every game needs DLSS, but every game can have better anti-aliasing. The following is what Alex Tardif had to say on Twitter about DLAA. To test this so far, DLAA is working on The Elder Scrolls Online.
Nvidia’s Deep Learning Anti-Aliasing (DLAA) software is currently being tested on a public test server and will be available with Update 3.2. Once the NVIDIA DLAA option reaches the game, the test server with update 2.2 will be available on the main server. While DLSS is supposed to improve performance, DLAA is there to make the game look better.
I’m a big fan of NVIDIA’s DLSS ( technology and we’ll see more of it in its 2.0 form ) as Deep Learning Anti-Aliasing will appear in The Elder Scrolls Online. Note how PC Gamers senior graphics engineer Alex Tardif describes the addition of DLSS as “a welcome boost to our seven-year MMO” and acknowledges that DLSS is working to make the sport seem a bit higher due to the RTX playing card that operates the game in line with the higher FPS. This applies to everything that makes DLSS special, and it also applies to DLAA.
The Elder Scrolls Online will be updated later this year and the MMO will be the first game to use NVIDIA DLAA to increase the look and feel of Tamriel. NVIDIA seems very proud of its DLAA software. Creative Director Rich Lambert claimed on September 17 in a live stream that DLAA will offer ”incredible anti-aliasing options” for the game.
DLSS is a feature of The Elder Scrolls Online that runs the game at a lower resolution to increase the frame rate and uses AI to improve the image quality to make up for the loss of resolution. Nvidia DLSS tutorials were created after the company developed an algorithm to redraw pixels in the game to make them comparable to native high-resolution graphics without compromising performance. With DLAA, we are likely to explore a similar AI algorithm for full-resolution image processing, which could mean better image quality.
With this approach, the game seems to work similarly to DLSS 2.0. To be sure, it does not come close to the results of a similar 64-fold supersample. Since DLAA uses components from DLSS, it should work with any NVIDIA RTX graphics card. Hopefully, NVIDIA will suggest it to other developers for experimentation. DLSS has the advantage of being mature, but it is a framework hampered by rudimentary scaling code. Hopefully, DLSS can be added to more games to increase productivity.