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Mark Zuckerberg showcased Prototypes for Meta VR Headset
Mark Zuckerberg displayed Meta VR Headset Prototypes - Here is what we know so far:

Mark Zuckerberg showcased Prototypes for Meta VR Headset

Mark Zuckerberg showcased Prototypes for Meta VR Headset
Image Credits: Neville Medhora

Meta continues to concentrate on the metaverse, with an eye on developing the hardware underpinnings of the same. Mark Zuckerberg, Meta’s CEO, has demonstrated virtual reality headset prototypes to demonstrate the company’s attempts to compete in creating immersive experiences more realistic.

Meta’s Reality Labs subsidiary has unveiled new prototypes of full-fledged, lightweight, and hyper-realistic virtual reality visuals. The prototype was revealed in a one-and-a-half-minute video broadcast on Facebook and Instagram by Zuckerberg. It depicts four innovative virtual reality headset prototypes created for experimental reasons.

Prototypes of Meta VR Headsets

Prototypes of Meta VR Headsets

Prototypes of Meta VR Headsets
Image Credits: Matt Navarra

When Mark Zuckerberg reveals Meta’s next VR headset, he wants to equal the quality of iPhones. He wants it to be a watershed moment for the VR industry, with widespread consumer acceptance of the technology. Meta’s goal is to replace your computers with goggles to accomplish this.

The first VR headgear prototype, called Butterscotch, aims for near retinal resolution. It is supposed to allow users to easily rearrange even the tiniest characters of a virtual vision chart. It overcomes the problem of providing near to the 60-pixel-per-degree resolution claimed by Meta to be conventional for a human retina.

Meta VR Headset Prototype Showcased by Mark Zuckerberg

Meta VR Headset Prototype Showcased by Mark Zuckerberg
Image Credits: Mark Zuckerberg

Nonetheless, the VR headgear is said to be imperfect in terms of making virtual experiences as realistic as the real world. There are further Half Dome prototypes created by Meta. According to Zuckerberg, these prototypes would allow users to focus on any item at any distance.

These include varifocal lenses and employ eye-tracking technology to alter the focus based on the virtual item the user wishes to look at.

The Half Dome prototypes, like Butterscotch, are not yet commercial devices. In the essay, Zuckerberg emphasizes the need to promptly correct optical distortions in software such that they are undetectable to the naked human eye.

Starburst, the third prototype, is intended to be an HDR VR system. In response, he stated that nature is 10 to 100 times brighter than contemporary HDTVs, and we need these colors to get a vivid and genuine sensation, which is why we created Starburst.

This VR headset is larger to handle and features components such as outside fans that distinguish it apart from ordinary VR headsets.

Finally, the Holocake 2 prototype was shown, which appears to be a functional experimental gadget with holographic displays for playing PC VR experiences without any additional gear. This headset, however, is not intended for business use.

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