A password will be e-mailed to you.

The Elden Ring graphics team felt extra pressure because of Demon’s Souls PS5 visuals

Hidetaka Miyazaki, director of Elden Ring, shared the reason why he has not played the Blue Points Demons Souls remake, and when the FromSoftware team was impressed with the graphics of the game, as they developed Elden Ring for PS5. From Software, the designer revealed in the latest issue of EDGE magazine that he didn’t play the Bluepoints remake of the 2009 game, but said that its graphics development team felt its impact. “So I haven’t played the remake of The Demon, but I’m very happy to see him take on this new look, this new current-generation graphics. It worried me when it was re-released, but, you know, at the end of the day, I’m just glad to see the reaction and glad to see people like it”.

Elden Ring

Credit @ Bluepoint Games

Miyazaki continued to acknowledge that, overall, graphics fidelity is an area that FromSoftware is working hard to improve. In an interview with Edge Magazine, Miyazaki said that although he has not played the PS5 version of Demon Soul, the excellent remake of Bluepoint Games undoubtedly put pressure on the graphics team Elden Rings (thanks to VGC). When asked whether the graphic fidelity of the Demon Spirit would put extra pressure on his team, VGC. He added: “This is an area where I feel a little sorry for my graphics team because I know they work very hard. Yes, I’m pretty sure our graphic designers can feel this better than anyone else”.

“It was an old game, so the fact that it was redesigned that way and the addition of new players obviously made me very happy. It was a difficult game at the time, with relatively rough development, so I was worried about new players. They didn’t get the same pleasure. It was an old game, so seeing it redesigned that way and seeing new players playing it was obviously something that I was very happy with. ” One thing that was really interesting was watching [Bluepoint Games] Working out things we hadn’t thought about and approaching certain elements of the game, its graphics and game mechanics in a way that we couldn’t or hadn’t done before”.

Fans won’t have to wait long to see how the team decided to create FromSoftwares’ coolest Elden Ring game as it launches on PS5, PS4, Xbox Series X / S, Xbox One, and PC in February. February 24, 2022. Fans will have to see how the team tackled the challenge of making the best game for Elden RingFrom Software. It will be interesting to see what Elden Ring will bring to the table as it is an open-world game as well as taking the advantage of next-gen consoles and PC, we’ll be really looking forward to how the final game will look visually. Also, Miyazaki doesn’t want to put too much pressure on its graphic development team, as he knows they work very hard, as in the case of Elden Ring, which, thanks to various new elements, should be their coolest game, is far from here.

Elden Ring

Credit @ Bluepoint Games

Bluepoint Games remastered the OG Demons Souls game specifically for the PS5 a little over a year ago, and it looked absolutely stunning to the point where (if visually speaking) could very easily be one of the coolest games available right now. What we need in terms of graphics depends on the systems and requirements of the game itself, and requires a lower priority than other development elements.

While Miyazaki hasn’t personally played Demons Souls on the PS5, he’s pleased to see how the remake has taken this trick. It boils down to the fact that he doesn’t like to reproduce his old work, according to Miyazaki. He said he hasn’t played because “I don’t like to play games I created in the past”. “It brings a lot of old emotions, a lot of old memories, and it has become too big, it looks like you don’t want to play any”

Miyazaki and his team at FromSoftware have always been known for their hardcore and relentless action games, but in terms of graphics and vision, the studio has never become one of the world’s top developers. Hidetaka Miyazaki, director of Elden Ring, said that the PS5 remake of Sony’s “Devil’s Soul” has put further pressure on his team and needs to improve the graphics accuracy of his next game.

The PS5 title Bluepoints was one of the hottest games of 2020 and has received wide praise, especially for the graphics, which many believe will set the bar for next-gen console gaming. The PS5 title Bluepoints was one of the highest-rated games of 2020 and was particularly prized for the graphics that many regards as the benchmark for next-gen console gaming. Sure, the next fantasy RPG will have the amazing art direction we’re used to from developer Dark Souls, but in terms of sheer technical influence, it looks dated alongside the outstanding remake of Demons Souls for PlayStation 5.





No more articles
Send this to a friend