Corporations and consumers are expected to spend $5 trillion on the metaverse by 2030, according to McKinsey & Co.
One trillion to two trillion dollars will be spent on virtual advertising in the metaverse, with e-commerce making up the rest.
Last year, $93 billion was spent on artificial intelligence, according to McKinsey.
There were 3,104 consumers and 448 senior executives from 15 industries polled by McKinsey to update its metaverse estimations.
They envision virtual worlds where people may mingle and shop, as well as interoperability so avatars can go from platform to platform. Individuals that believe in the metaverse
Metaverse, according to McKinsey’s definition, is a collection of online platforms and experiences that do not need interconnectivity across virtual worlds.
There will be a wide range of activities available in the metaverse according to McKinsey’s
predictions. McKinsey’s Lareina Yee explains: “Their primary purpose is to connect with others.
47 percent of study participants have purchased in-game items, 37 percent have purchased virtual cosmetics, and 33 percent have purchased real-world goods using virtual platforms in the contemporary metaverse.
Firms’ virtual reality activities, according to McKinsey researchers, provide a glimpse into the future of metaverse marketing and advertising.
A McKinsey senior partner adds, “We need marketing abilities closer to videogames, movies, TV programs, and so on.”
As part of the Halloween-themed promotion, Roblox and Chipotle Mexican Grill Inc. teamed up to provide free real-world burritos to consumers who visited a virtual shop and rolled virtual burritos to earn virtual cash that could be exchanged for real food.
Chris Brandt, Chipotle’s Chief Marketing Officer, gives a glimpse inside the metaverse.
In the metaverse, I’m not sure what’s going on. There aren’t a lot of people, considering the concentration, Brandt observed. “Playing Roblox is a popular pastime among the young people that frequent our establishments. We’re willing to take a risk. Let’s see what happens if we invest $100,000 into the tortilla game.”
Chipotle’s “Boorito” sales topped prior Halloween promotions by six million new members, according to the business.
Mr. Brandt added that Chipotle has invested a small portion of its marketing budget in the metaverse and expects to spend more in the future.
Over the next five to ten years, a McKinsey poll found that 95 percent of CEOs believe the metaverse will have a favorable impact on their business and 25 percent believe it would contribute 15% of their total profit growth.
According to Forever 21’s Authentic Brands Group LLC, the practice of “twinning,” in which people dress the same as their online avatars, is encouraged. Forever 21 made a black beanie in response to the hat’s success on Roblox.
“The metaverse is all about self-expression, so we hope this trend continues,” says Jacob Hawkins of Forever 21.
Thirty-one percent of CEOs, according to McKinsey, believe in the metaverse ROI.
According to Mike Proulx, a market research director at Forrester Research Inc., the adoption of metaverses will take time.
There must be a way to persuade ordinary people that living in the metaverse would enhance their everyday lives, he added.
A modest audience for immersive media will exist until that time, though.”